![]() As a result, changes will be made so that players who are ready for dungeons will be able to succeed in their challenge much easier than before.ġ) First, a different combat experience will be given for each dungeon type. We are aware of this, and it was not what we originally intended. One of the main points of feedback we received about the Final Test was that both dungeon and field monsters were overpowered, causing players to experience high combat fatigue. “Overall Improvements in Content Polishing and Experience” ![]() We are also finishing up on the combat mechanisms of certain classes, and are considering various methods to help players easily and quickly learn, understand, and familiarize themselves with the unique Bless Unleashed PC combat system that utilizes combos, skills and evading.Īside from the above, there are many more specific improvements being made to evading, skill connection and combo delay to reduce combat fatigue. ![]() Early parts of the game, which are considered areas where players are still learning, will see their difficulty level reduced.įor example, drop rates for better items will be higher, and combat areas for group hunting may be expanded to make it easier to defeat field bosses. Instead of drastically reducing the difficulty level to resolve the issue, we are fine-tuning to prevent affecting the overall tension of the game. We are aware that combat fatigue must be reduced for an even better gaming experience, and that balance must be improved to make the game more enjoyable.
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